In progress 2026
Cities-inspired systems simulation
Modelling the subsystems of a city builder, one at a time.
An in-progress simulation project modelling individual city subsystems — traffic, zoning and service coverage — with an emphasis on the data structures and update order that make the results stable and inspectable. Inspired by city-building games; no affiliation with any of their developers.
What it does
- Subsystem-by-subsystem modelling rather than one large simulation.
- Deterministic update order so a run can be reasoned about and replayed.
- No demo or measured result published yet.
Built with
- C#
- Unity
- simulation